#ifndef _EFFECT_H_
#define _EFFECT_H_

#include "CGlobals.h"
#include "CGameObject.h"
#include "ParticleSystem/IFpsParticleSystemSceneNode.h"

extern CGlobals* g;

class CEffect
{
public:
	CEffect(stringw effectName);
	~CEffect();
			
	array<IFpsParticleSystemSceneNode*> m_ParticleSystems;

	stringw m_effectName;

	void SetVisible(bool bVisible);
};

#endif
